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MAVS — Shaping the Future

Spec'ing a workstation for design and engineering teams

GPU, memory, and storage headroom matter more than clock speed alone. A practical guide to configuring a workstation that won't bottleneck your team.

A MAVS Zetrox workstation in a design studio
MAVS1 min read

Start with the bottleneck, not the clock speed

A workstation is specified correctly when nothing in it waits on anything else. Clock speed is rarely what holds a design or engineering team back — memory capacity, GPU memory, and storage throughput usually get there first.

Memory

Memory capacity is the most common thing under-specified and the most disruptive to fix later.

  • 32 GB is a working floor for CAD and photo work.
  • 64 GB for video editing, large assemblies, or several applications open at once.
  • 128 GB for simulation, large point clouds, or local model work.

Running out of memory does not slow a machine down gracefully. It falls off a cliff as the system starts swapping.

Graphics

For viewport work, GPU memory matters more than raw compute. A scene that fits in GPU memory is interactive; one that does not is a slideshow, regardless of how fast the card is.

Match the card to the software's certified list where the vendor publishes one. Certification is not marketing — it decides whether a support case gets accepted.

Storage

Use two tiers:

  1. A fast NVMe drive for the operating system, applications, and the project currently open.
  2. Bulk storage — larger NVMe or SATA SSD — for the archive.

A single large drive is simpler to buy and slower to work on, because the working set competes with everything else for the same queue.

What to leave headroom for

Specify the power supply and cooling for the machine you may build in two years, not the one you are buying today. A GPU upgrade blocked by a power supply is an avoidable second purchase.

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